How We Review Games

Hit and Myths Reviews
The Hit and Myths team plays a lot of games, and we have a lot of experience in the group in a variety of non-gaming industries. We also know what it’s like to be unsure about whether to get a game or not – especially here in Australia where we often pay an additional premium due to shipping and being generally antipodean.

We put a lot of thought into how we could review games for you, our audience, in a meaningful way, and not just have an arbitrary ramble. If you’ve listened to the podcast, you’ll appreciate the irony there. 

So, we put our heads together and came up with the following 5 factors that we rate a game on, and give a final rating based on the average of these 5 factors. We’ll also tell you whether we think the game is good value for money, but since this factor has no bearing on whether it’s a good game or not, we don’t score that factor. At the end, we’ll tell you, do we think the game is a Hit, or a Myth.

Quality of Components
This factor looks at all the various physical parts of the game: cards, board, dice, miniatures, rule book, insert. Literally all the physical components.

Simplicity of game
This factor takes into account how easy the game is to pick up and play. Are the rules easy to understand and well presented? Does set-up take forever? Do you have to sacrifice your first born on the third moon after the vernal equinox to determine who goes first? How often do we need to tell Neil to turn over a card?

Can you play the game over and over? How quickly will you get bored of it? After how many plays will it get consigned to the back of the shelf to gather dust? Or is it one that keeps coming out time and time again for a run? Or is it one that gets played once a year or so, yet never loses its charm? 

Is the game ‘original.’ And this doesn’t mean is everything about it original, but does it have a new take on an old theme, or have a brand-new mechanic that’s not featured in (many) other games?

Did we enjoy playing it?
A rather self-descriptive factor. As our illustrious Jamie said when coming up with the review system, “What about rating ‘fun?’” That’s what this factor is about, but it’s also about the depth of game play, and how well the mechanics are integrated into the theme, and about whether the theme itself ‘works’ for the game: Immersion, Engagement, and above all Fun!